Reference
Everything you need to know about collecting cards, reading stats, understanding abilities, and winning duels.
Spend apple points to open packs. Each pack contains 5 cards drawn randomly from the full set, weighted by rarity.
You cannot pull a card you already own until you have all cards. Pulling a duplicate instead boosts that card's stats permanently.
Special drops with higher chances for rare and legendary cards. Check the shop when they're available.
Rarity determines a card's stat budget, number of abilities, and pull odds. Higher rarity = stronger base stats and more abilities.
Raw damage output. Higher ATK means more damage per hit. Scales with the damage formula against the opponent's DEF.
Damage reduction. DEF reduces incoming damage via the formula: damage = ATK ร (100 รท (100 + DEF)). The higher DEF, the less each hit hurts.
Determines who attacks first each round. The card with higher SPD strikes before the opponent. Ties are broken randomly.
Total health. When a card reaches 0 HP it's defeated and the next card in the deck enters. Last side standing wins.
When you pull a duplicate card, all four stats permanently increase by the boost amount for that rarity. Boosts stack: a card with Boost ร3 has triple the bonus.
Every card has a type. Type matchups apply a ร1.25 damage bonus (or ร0.75 penalty) in duels. Picking a deck that counters your opponent's types is a big advantage.
| Attacker โ vs Defender โ | ๐ | ๐ฅ | ๐ | ๐ | โก |
|---|---|---|---|---|---|
| ๐ Apple | ร1 | ร0.75 | ร1.25 | ร1 | ร1 |
| ๐ฅ Flame | ร1.25 | ร1 | ร1 | ร0.75 | ร1 |
| ๐ Shadow | ร0.75 | ร1 | ร1 | ร1.25 | ร1 |
| ๐ Crystal | ร1 | ร1.25 | ร1 | ร1 | ร0.75 |
| โก Storm | ร1 | ร1 | ร0.75 | ร1.25 | ร1 |
RARE cards get 1 ability, LEGENDARY and MYTHIC get 2. Abilities are assigned randomly when a card is minted and never change. Some abilities trigger automatically; others you activate manually when it's your turn.
Attack twice this round.
On hit, deal 15 damage per turn for 2 turns.
Heal 30% of damage dealt each attack.
Unleash a psychic blast, hypnotize the foe (their next hit strikes themselves) and daze them (โ20 SPD).
Blow a dazzling kiss โ deal damage, charm the foe (their next attack is halved) and lower their ATK by 20.
Serve a flaming dish for damage, taste-test to heal 40 HP, and perfect the recipe for +20 ATK.
Blitz at full speed โ +40 SPD, attack again this turn, and dodge the foe's next attack.
Pull a random trick โ a huge hit, a heal, a banana-peel stun, a power surgeโฆ or a hilarious backfire.
Block one incoming hit entirely (once per match).
When hit, deal 50% of received damage back.
On death, deal 40 damage to the opponent's next card.
+25 SPD at the start of each round.
Starts the match with +20 bonus HP above max.
Challenge any player and pick deck size 1โ5. Both players select their deck secretly before the battle starts.
The card with higher SPD attacks first each round. You choose: regular Attack, or use an ability if your card has one (On Attack abilities are player choice).
Only your active card fights. When it dies the next card in your deck enters. Last player with cards alive wins.
Optionally wager apple points. Winner takes the full stake from the loser. Only bet what you can afford to lose.
A 35-second countdown shows how long your opponent has been thinking. There's no auto-skip. It's there to keep pressure on.
Wins and losses are tracked. Check your profile to see your record.
Open some packs to build your collection, then challenge someone.